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Proust Crisis
collaboration with Robin Everett
TEXSTpress
2021
offset printed, 120 x 160 mm, 244 pages
edition of 200
An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.
Supported by Norsk Kulturrådet.
Supported by Norsk Kulturrådet.
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